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Age of Darkness: Final Stand Review – Should You Dive Into the Dark?

“Age of Darkness: Final Stand” is one of those games that got me curious right from the start. As someone who’s spent hours building up bases and fighting off waves of bad guys in strategy games, I thought I knew what to expect. But trust me, this game is a different beast.

You start with just a handful of fighters and a small corner of safe land. The world is wrapped in a creepy darkness, and you know that somewhere beyond what you can see, scary creatures are just waiting to pounce. Your job? Grow your base, light up the darkness, and try to survive.

First Impressions

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Here’s the thing: this game doesn’t take it easy on you. There’s no one to hold your hand and show you how it’s done. Instead, you’re tossed into a dark world, and the only way to learn is by failing. But as much as failure can sting, every time I had to start over, I was armed with new tricks and a better plan.

There’s a lot more to think about than just fighting monsters, though. You’ve got buildings to place, resources to manage, and people to keep safe. Every choice feels important, and there’s a real weight to what you do because the darkness is always there, waiting to push in.

Feeling Out the Game

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The early game can be tough. You might think you’re doing well, only to realize you forgot to counter the horde of enemies that come knocking every few nights. These “Death Nights” aren’t messing around – they’re like opening the gates to monster city, and suddenly you wish you’d built that tower or trained more archers.

You’ve got to be on your toes at all times. Make sure to expand, build up, and have your fighters ready. Or better yet, build walls because, well, the phrase “better safe than sorry” comes to mind.

The Good, The Bad and The Dark

There’s a lot to like in “Age of Darkness: Final Stand.” When you finally hit your stride – when you’ve got towers raining arrows down on waves of monsters, and your soldiers are ready to take on the darkness – it feels fantastic. It’s like you’re the hero of your very own epic tale, standing tall against impossible odds.

On the flip side, the game can be brutal. I mean, you can do everything right, but one slip-up, and you’re witnessing your last stronghold being swarmed. There’s no mercy in those moments, and all you can do is watch as your hard work is undone in a matter of seconds.

Gameplay Mechanics

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You don’t control the little details in this one. There’s none of that “send Bob from the lumber mill to chop wood” thing. Your focus is the bigger picture: building stuff, managing resources, and making sure everyone is where they need to be when the darkness comes knocking. This part is cool because it lets you concentrate on expanding your territory and sorting out your defenses.

Here’s where I have to get real with you. The game has some rough spots. The camera movement feels wonky – not as smooth as you’d want in a game where keeping an eye on the action is key. And then there’s your fighters, your precious defenders. Sometimes they do this thing where they just stand there, not fighting, and you must practically drag them into the fray.

The Fate of Your Night

All said and done, I can’t ignore the thrill “Age of Darkness: Final Stand” gives me. Every new run is an adventure. Even if I mess up, I want to dive back in, try a different plan, or pick another faction. I mean, who knows if the next time I’ll be the one to beat back the darkness once and for all?

The thing about early access games is that they’re like a box of unfinished puzzles. You can see the picture forming, but some parts are still missing. “Age of Darkness” isn’t done yet. There’s promise of more content, and I’m here, patiently waiting to see what multiplayer or other updates might add to the experience.


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It’s not just a game; it’s a challenge. A question asking, “Can you beat the darkness?” or “Can you stand tall when everything wants to pull you down?” If that sounds like your cup of tea, then yeah, grab this game. But if you’re someone who wants a complete package with all the bells and whistles right now, you might want to wait it out.

“Age of Darkness: Final Stand” might be a dark horse in the running, an unfinished gem, but it’s got something special. Even with its hiccups, it’s kept me coming back for more, and that says a lot.

So, if you’re in for the challenge, don’t mind a few rough edges, and are intrigued by the idea of battling against nightmares under an unyielding dark sky – step into the world of “Age of Darkness: Final Stand.” I’ll see you on the battlefield. And hey, maybe, just maybe, we’ll make it to dawn together.

About the author

Tom Henry

I worked as a PM in video games, now I'm trying some new things.