The Mortuary Assistant 4
Reviews

A Night Shift in Fear: The Mortuary Assistant

I’ve spent quite a few late nights with The Mortuary Assistant, and I’m still reeling from the experience. If you’re looking for a horror game that genuinely creeps under your skin and keeps you guessing, this one might just be it. Here’s a rundown of my time with it.

From the moment I started, the atmosphere of River Fields Mortuary set a chilling tone. The game drops you into a dimly lit, oppressive space where every creak and whisper seems to echo a bit too loudly. It doesn’t take long before the unease sets in. The environment feels palpably unsettling, and it’s easy to feel isolated in the dark, cold rooms of the mortuary.

The Job

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On paper, embalming bodies sounds straightforward: bring a body from storage, prep it, and get it ready for its final rest. However, The Mortuary Assistant throws a demonic twist into this routine. As I worked through the embalming steps—examining the bodies, filling out reports, and injecting embalming fluid—the sense of normalcy was continually disrupted by supernatural occurrences.

The routine tasks quickly became a balancing act between my professional responsibilities and the ever-present threat of something sinister lurking around. I found myself constantly shifting my focus from the practical tasks to the eerie details of the environment, trying to stay alert for any signs of demonic activity.

The Horror Factor

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The real standout of this game is how it handles horror. I’m used to jump scares becoming predictable after a while, but The Mortuary Assistant managed to keep me on edge. The scares here are not only frequent but cleverly unpredictable. I often found myself caught off guard by sudden, eerie appearances and noises. Even though I knew the game’s mechanics by heart, it still managed to shock me in ways I didn’t expect.

What makes this game unique is how it integrates the horror elements into the everyday tasks of embalming. You might be in the middle of a routine procedure when suddenly the lights flicker, or a shadowy figure appears just out of view. These moments are unsettling because they disrupt the otherwise mundane task at hand, creating a constant state of anxiety.

The Lore and Story

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Rebecca, the character I played, is intriguing. Her backstory and the way her personal fears intertwine with the game’s events add depth to the experience. The story isn’t just a backdrop; it actively influences the gameplay and the horrors you encounter. As I uncovered more about her past, the game became more immersive and emotionally charged.

The lore of the game—revealed through clues, sigils, and interactions—adds layers to the experience. Each shift involves piecing together information about the demon haunting the mortuary, which keeps the gameplay engaging and intellectually stimulating. Finding the right sigils and identifying the possessed body before time runs out felt like a race against an unseen foe.

Replayability

One of the most compelling aspects of The Mortuary Assistant is its replayability. The game offers multiple endings based on your decisions and actions throughout each shift. This variability, combined with a range of randomized events, means that each playthrough feels fresh. Even after numerous hours, I found myself eager to see how different choices and strategies would play out.

Conclusion

The Mortuary Assistant: In the end, The Mortuary Assistant is a standout title in the horror genre. It excels at creating a genuinely frightening atmosphere and integrates its horror elements seamlessly into the gameplay. While the graphics aren’t revolutionary, the game’s strength lies in its sound design and its ability to deliver unpredictable scares. Tom Henry

8.5
von 10
2024-08-06T12:47:32+0000

If you’re a fan of horror games and don’t mind a few sleepless nights, I’d definitely recommend giving The Mortuary Assistant a try. It’s a game that delivers on its promises of fear and suspense, and it’s one I can see myself returning to for more tense, terrifying nights at the mortuary.

About the author

Tom Henry

I worked as a PM in video games, now I'm trying some new things.