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Reviews

Tower Factory Made Me a Lazy Commander – and I Loved It (review)

After a few days with Tower Factory, I’ve realized that this game is like trying to run a medieval Amazon warehouse while goblins are constantly attacking your delivery trucks. It’s part tower defense, part automation sim, and part resource management headache — in a good way. The whole experience feels like a cross between Factorio and They Are Billions, except less stressful and far more satisfying when things finally start running smoothly.

At first, everything seems simple. Build a few miners, slap down some conveyors, and craft your first towers. The early game is charmingly addictive — a loop of building, defending, and improving. It’s got that “just one more round” vibe that slowly eats away at your evening plans. You start thinking you’ll play for 30 minutes, but two hours later, you’re still adjusting conveyor belts trying to get the perfect flow of iron to your turret factory.

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The difficulty feels fair. Enemies grow stronger, but so do you. The pacing helps: advanced mechanics unlock gradually, giving you time to experiment and understand how each system interacts. I appreciated that. Too many automation games dump ten systems on your lap right away, but Tower Factory takes a gentler approach — the kind of curve where you learn something new every match without feeling overwhelmed.

One of the most clever features is the tactical pause. You can freeze time, plan your next move, and even build during the pause if you choose the right mode. It completely changes the way you play. You can go full StarCraft 2 mode, micromanaging and trying to optimize every second, or you can take it slow, sip your coffee, and calmly set up your next production line like a factory tycoon in a winter coat.

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And speaking of winter — the Winterlands update adds two new levels that are both beautiful and cruel. Snowfall slowly weakens your towers and production over time, so you have to find the mysterious Altars of Flame to push back against the cold. It’s a brilliant twist that forces you to rethink how you balance expansion and defense. The new biome also introduces ten new enemies and two bosses that actually feel like events rather than stat bumps.

That said, the game’s not without flaws. The biggest one is the late game. It’s a grind. Reaching Tier 2 and 3 upgrades can feel like a full-time job, especially when you’re stuck searching for that one resource you need to progress. The pacing slows down hard, and instead of enjoying your growing empire, you start clicking rocks just to stay busy. It’s not terrible, but it’s a mood killer after such a strong start.

Another minor annoyance — there’s no fast-forward option. Sometimes you’re just waiting for materials to trickle in, and that’s when you start wishing your miners had coffee breaks that were 10 times shorter.

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Still, Tower Factory has a lot going for it. The towers are well-balanced, and you’ll need all of them to handle the various enemy types. The quick-sell system is smartly designed to avoid accidental tower sales. The tech tree gives you meaningful upgrades between runs. And best of all, the developer actually listens to feedback. You can tell this is a one-person passion project made with care, not a corporate experiment in monetization.

After playing for several evenings, I’d say I absolutely got my money’s worth. It’s easy to recommend to fans of tower defense, RTS, or factory-building games — especially if you enjoy tweaking systems until they run like clockwork. It’s accessible, lightweight (runs on pretty much any PC), and surprisingly deep once you start diving into the mechanics.

Tower Factory: Tower Factory may not revolutionize the genre, but it polishes a lot of things that others overlook. It rewards patience, planning, and a bit of curiosity. And if you ever wanted to feel like the foreman of a chaotic fantasy factory while under siege — this game nails that feeling perfectly. Definitely worth a shot. Tom Henry

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2025-11-03T17:42:54+0000