Alright, so after playing The House of Da Vinci 3 for a few days, here’s my honest take on it. If you’re into puzzle games like The Room series, you’ll probably have a good time with this one. I’ve played the previous games, so I was excited to see how they’d wrap up the trilogy. And honestly? It’s mostly great, but not without some annoying issues.
Let me start with the good stuff. The puzzles are top-notch. They’re challenging enough to keep you thinking but never so hard that you want to throw your controller. I loved how the puzzles were well-designed, making you feel clever when you finally figure them out. They give you just the right amount of hints if you’re stuck, slowly revealing more without spoiling the whole thing. That’s a big plus for me because it kept me engaged without making me frustrated.
One of the coolest parts is this device called the Oculus Perpetua, which lets you see the past to solve puzzles. For example, a door might be blocked in the present, but you can look into the past to see it unblocked and open a new path. It’s a really neat mechanic that adds a fun twist to solving things. Plus, the environments are stunning. Every new area feels like a treat to explore, with gorgeous visuals and detailed designs.
But now, the not-so-great parts. This game has some serious performance issues. There’s no option to limit the frame rate or use V-Sync, so my GPU was running hot the whole time. My fans were spinning like crazy, and the game would randomly drop frames, especially in the first and last chapters. It’s super frustrating because it breaks the immersion, and for a game that looks this good, you’d think they’d optimize it better.
The controls were also a bit of a pain at first. You can tell this was originally designed for mobile and tablets. Using an Xbox controller felt weird and clunky, especially when you’re trying to click around the screen. It’s not a deal-breaker, but it does take some getting used to.
Now, about the story—it’s definitely more story-heavy than the previous games, which is a good thing if you’re into that. The cutscenes and documents add a lot of depth, and they tie up the trilogy nicely. But if you’re here just for the puzzles, the longer story bits might feel like they slow things down.
Pros:
- Really clever and satisfying puzzles.
- Beautiful graphics and detailed environments.
- The time-travel device is a fun and unique feature.
- Good hint system that helps without spoiling.
Cons:
- No frame limiter or V-Sync, so expect your GPU to work overtime.
- Controls are a bit clunky, especially on consoles.
- Story sections might feel long if you just want puzzles.
The House of Da Vinci 3: So, would I recommend The House of Da Vinci 3? Yeah, if you love puzzle games and can deal with some performance issues, it’s definitely worth playing. It’s a solid end to the trilogy with enough brain teasers to keep you hooked. Just be prepared to tweak your settings or put up with a bit of fan noise. – Tom Henry