In Oxenfree, your choices shape how the game ends. You play as Alex, a teenage girl visiting an abandoned island with friends. Things go wrong fast when a radio signal opens a rift to a ghost world. By the end of the game, your actions decide:
- Who stays friends (or more),
- Who remembers the trip,
- Whether you free the ghosts,
- And if you’re stuck in a time loop or escape it.
Let’s walk through the main endings, how they work, and what’s different in the second playthrough (Oxenfree+).
By the end of the game, you probably had questions like:
- What just happened?
- Did I really change anything?
- Why did the day restart?
🎬 Main Endings – First Playthrough
There are a few major outcomes, and your final screen will summarize them. The biggest things that change are:
💔 Did you bring Michael back from the dead?
- Yes: Michael is alive again, and you never meet Jonas.
- No: Jonas stays your stepbrother. You don’t mess with time to undo the past.
This is the most important choice for changing the timeline.
👫 Who ends up together?
- Ren and Nona can start dating if you support them.
- Clarissa and Michael stay connected in memories or time echoes.
- Jonas can grow closer to you if you treat him well.
🧑🤝🧑 Who stays friends with you?
- If you’re kind, patient, and honest, your group stays close.
- If you fight, ignore people, or make selfish choices, you might drift apart.
👻 What happens with the ghosts?
There are 3 major outcomes:
- Aggressive Ending: If you’re hostile or selfish, the ghosts stay trapped and angry. Clarissa may disappear.
- Neutral Ending: You make it out, but don’t really help the ghosts.
- Peaceful/Best Ending: You help the ghosts remember their names and let them go peacefully. Everyone survives. Clarissa stays. The rift stays, but the loop seems calmer.
To get the peaceful ending, do things like:
- Be kind to Clarissa, even when she’s mean.
- Avoid fighting with Jonas and Ren.
- Refuse to choose sides.
- Use the radio to find all anomalies and Adler letters.
- Remind the ghosts of their names during the mirror/rift scenes.
- Don’t resurrect Michael — let go of the past.
🔁 What is Oxenfree+?
After finishing the game, you unlock Oxenfree+ — a second playthrough where the story changes. Alex remembers what happened the first time, and you get new dialogue options to warn your past self.
Important:
- If you got the best ending the first time, Oxenfree+ feels calmer — fewer glitches, softer static.
- If you got a bad ending, Oxenfree+ is more intense — jump-scares and creepy interruptions happen more often.
🎧 What changes in Oxenfree+?
- You can use the radio to talk to yourself in the past.
- You get different dialogue that reflects what happened before.
- You can collect anomalies again to unlock the secret ending.
🌌 Secret Ending – Breaking the Loop
If you play Oxenfree+ after a peaceful ending, you can unlock the secret ending where Alex warns her past self not to go to the island at all.
This happens if:
- You listen to all anomalies again in the second playthrough.
- You use the radio at the right time to contact past Alex.
- You choose the dialogue option that tells her not to come to the island.
If you succeed:
- The game ends with the implication that the trip never happens.
- The time loop is broken.
- The ghosts are finally at rest.
❓Common Questions
Q: Can I save Clarissa?
Yes. Be kind to her, don’t blame her, and free the ghosts.
Q: Is it better to bring back Michael or not?
That’s up to you. But keeping Jonas in your life means not resetting everything. Many players think not resurrecting Michael is the more emotionally honest ending.
Q: What’s the point of collecting anomalies?
Anomalies (and Adler letters) explain the backstory. They also help you get the peaceful and secret endings.
Q: Does anything change in future playthroughs?
Yes. Dialogue keeps changing. The game rewards thoughtful choices and self-awareness.
🏁 Final Tip
Oxenfree isn’t about getting “the best” ending. It’s about how you treat others, what you choose to let go, and how you face the past. Whether you end the loop or not, the game respects how you shape the journey.