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Classified: France ’44 – Review

Video games about World War 2 aren’t new, but Classified: France ’44 promised something more. It’s not just shooting enemies and moving on. It’s about being smart and making tough decisions. But how well has it turnt out?

Into the Heart of War

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You’re thrown into France before D-Day, leading a team of Jedburghs. These are real-life heroes parachuted behind enemy lines to mess with the Germans. Cool, right? The game made me feel like part of that world.

Each member of my team wasn’t just a random soldier. They had stories, they talked around the campfire, and getting to know them actually helped me on missions. It was like having a conversation with a friend, then watching their back when things got tough.

The Missions

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Each mission felt like a puzzle. It wasn’t about running and gunning. It was about thinking. Where do I place my team? How do I keep them safe? Each character had their own special moves, and getting better gear was always rewarding. The game forced me to swap team members too, keeping things fresh and making sure I didn’t rely on the same few faces.

Stealth played a big role. I loved sneaking around, planning my attacks. Sometimes, I’d mess up, and all hell would break loose, but even then, it was fun figuring out how to survive. Different missions had different goals, whether stealing plans or sabotaging equipment, and there wasn’t one way to succeed. Every time I played, it felt like a new challenge.

A Living World

The map of France, divided into regions, was my playground. Taking over areas before D-Day and choosing missions felt like I was really part of the war effort. Helping one group of resistance fighters meant better gear, but it wasn’t just about fighting. It was about strategy, about making friends and enemies, and trying to do the most good.

The Battles

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The combat? It was tough, in a good way. Every shot had to count. My team’s morale was just as important as their health. If they got scared, they’d be less effective, which added another layer to think about. And there were plenty of moments that had me at the edge of my seat. Sometimes, plans went perfectly, and it was awesome. Other times, everything went wrong, and it was a scramble to survive. Either way, it kept me coming back for more.

The Little Things

But it’s not perfect. Sometimes, it was hard to know exactly why one of my decisions didn’t work out. The game doesn’t always tell you everything you need to know, which can be frustrating. And the graphics? They’re okay, but not mind-blowing. The world felt alive, though, especially with all the little details in each mission.

What really makes Classified: France ’44 stand out is its heart. It tries to tell a real story about real people in a terrible time. Sometimes it gets a bit too playful, and the soldiers feel more like action movie stars than real people dealing with war. But I appreciated that it tried. It made the victories feel more meaningful, knowing the stories of the people I was leading.

I ran into some bugs – nothing game-breaking, but noticeable. Sometimes my soldiers would do silly things, like taking a long way around when I just wanted them to climb a ladder. It was a bit annoying, but it didn’t ruin the game for me.

Final Thoughts

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Classified: France ’44 isn’t just another war game. It’s an experience that made me think, cheer, and sometimes yell at my screen. It’s not perfect, but it feels like a game made with passion. The combat is challenging and engaging. The story, while sometimes a bit over the top, gave meaning to my actions. I felt like I was part of something bigger, trying to make a difference in a dark time.

About the author

Tom Henry

I worked as a PM in video games, now I'm trying some new things.