You know a game has something when you sit down “just to test it” and suddenly it’s dark outside and your coffee’s gone cold. Cubic Odyssey is one of those games. It caught me off guard with its charm, chaos, and cosmic chores, and I mean that as both a compliment and a small warning.
At first glance, Cubic Odyssey feels like the love child of No Man’s Sky and LEGO Worlds, with a dash of old-school survival grind tossed in. It throws you into a vibrant universe full of floating islands, quirky NPCs, resource gathering, combat, and base building. You’re tasked with pushing back a red, creeping evil known as “the Red Darkness” while shaping your own path through trade, exploration, and crafting.

Sounds awesome, right? Well… mostly.
Let me start with what sucked me in: the sense of progression. In one of my early sessions, I stumbled upon a trade terminal in a bustling little space outpost. I was broke, zero “Kubic” coins to my name, but quickly realized I could sell my junk to climb out of space poverty. This isn’t new in games, but here, the small win felt big. Especially after battling tiny spider-critters that nearly ended me because I forgot to craft enough bandages. Lesson learned.
Speaking of bandages, the leaf economy is real. Healing items require specific foliage, and let me tell you, when your planted trees refuse to grow, you start talking to your saplings like they’re stubborn pets. It gave me flashbacks to trying to grow herbs in my kitchen. Except this time, my life literally depended on it.

Combat? Decent. The enemies are creatively designed, though some, like the face-hugger-style bugs, feel more annoying than threatening. The real threat is underestimating the Red Darkness. You’ll be cocky one moment, and the next, you’re throwing corrupted cubes into ancient portals, praying they’re clean enough to block the evil.
I love the building aspect. There’s something inherently satisfying about erecting barricades to contain corruption using cubes that look like obsidian marshmallows. But again, I found myself constantly double-checking whether the cubes were infected or not. It’s weirdly stressful, like making sure you don’t put moldy cheese on a pizza.
Now, would I recommend Cubic Odyssey?

Yes, but.. If you enjoy systems-driven, slightly chaotic survival games and don’t mind the occasional grind or UI clunk, this game is a gem. It rewards experimentation. It lets you plant forests to harvest healing items, trade random loot for currency, and uncover ancient tech that pushes back space evil.
But if you’re looking for polish, tight controls, or a clear sense of direction? This might drive you a little mad. I found myself wandering or hoarding resources without knowing if I was doing it “right”. But over time, that became part of the charm.
Pros:
- Deep and flexible crafting
- Hilarious interactions (talking to “clerics” who clearly skipped theology school)
- A living universe with actual consequences
- Satisfying base building
Cons:
- Some UI and progression quirks
- Combat feels floaty
- Resource farming (like leaf-hunting) can feel like a part-time job
- Occasional “what do I even do now” moments
In the end, Cubic Odyssey is a delightful mess of exploration, danger, and discovery. It’s not perfect, but I had a great time. I’ll be back. After all, my trees finally grew.
Cubic Odyssey: In the end, Cubic Odyssey is a delightful mess of exploration, danger, and discovery. It’s not perfect, but I had a great time. I’ll be back. After all, my trees finally grew. – Alicia