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AirportSim: Ambitious Simulator about Airport Ground Handling

AirportSim is a simulator that caters specifically to the niche interest of airport ground handling. Developed by a dedicated team, this game aims to provide a realistic and immersive experience for aviation enthusiasts. While it has the potential to become an outstanding management-type game, it currently suffers from a range of technical issues that hamper the overall gameplay experience. In this in-depth review, we will explore AirportSim’s strengths, its weaknesses, and provide suggestions for improvement.

As you step into the virtual world of AirportSim, it becomes immediately apparent that the developers have put a tremendous amount of effort into recreating the intricate operations of an airport with utmost attention to detail. From the loading and unloading of luggage to refueling aircraft, AirportSim offers a comprehensive simulation of the ground handling processes.

Learning Curve

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For those unfamiliar with the complexities of airport operations, AirportSim may initially feel overwhelming. The game does provide a series of tutorials to guide players through various tasks, but the sheer number of functions and intricacies involved can be daunting. However, this initial learning curve is also what makes the game uniquely rewarding. As you invest time and effort into mastering these processes, AirportSim manages to deliver a genuine sense of accomplishment.

Technical Issues


One of the significant drawbacks of AirportSim, at least in its current state, is the alarming number of technical issues plaguing the game. From characters and objects falling through the world to textures behaving in bizarre ways, these glitches can disrupt gameplay and hinder progress. Some bugs even render scenarios impossible to complete, leading to frustration. It is essential to note that the version I played was unfinished, and the developers have ample time to address these issues before the final release.

Co-Op mode in AirportSim


One of the highlights of AirportSim is its multiplayer mode. Playing with friends adds a much-needed social element to an otherwise solitary experience. The ability to coordinate ground handling tasks and share both the highs and lows makes for a more enjoyable and immersive gameplay experience. However, the lack of available multiplayer servers can be a hindrance, emphasizing the need for AI-controlled assistance to alleviate the feeling of loneliness when playing alone.

Gameplay Mechanics


Despite the technical issues, when AirportSim functions as intended, it manages to create an engaging and chaotic atmosphere that simulates the challenges of managing a busy airport. The loading and unloading of luggage, the operation of conveyor belts, and the careful guidance of aircraft provide moments of satisfaction and challenge. The occasional mishaps, like items flying everywhere due to faulty conveyor belts, inject a sense of humor into the gameplay.

Missing Opportunities


One disappointment is that AirportSim lacks airport building and management aspects. While the focus on ground handling is commendable, the absence of these features feels like a missed opportunity. The ability to construct and manage airports, determine financial strategies, and expand operations could add depth and replayability to the game.

Suggestions for Improvement


To improve AirportSim’s, several improvements would be very welcome:

  1. Address Technical Issues: The developers must prioritize bug fixing and polishing the overall gameplay experience. Players should not encounter game-breaking issues such as characters getting stuck or scenarios becoming impossible to complete. Regular patches and updates should be implemented to ensure a smooth and enjoyable experience.
  2. Implement Saving: Given the length of some scenarios, the inclusion of a saving system is essential. Quick-saving or autosaving functionality would allow players to pick up where they left off, minimizing frustrations caused by unexpected bugs or interruptions.
  3. Time Skipping Feature: The ability to skip time in scenarios, without compromising game functionality, would be greatly appreciated. Waiting for extended periods between flights can be tedious, and the option to accelerate time would enhance the overall flow of gameplay.
  4. Improved User Interface: The user interface (UI) could benefit from enhancements to navigation and clarity. Streamlining and refining the UI would greatly improve the overall user experience, making it more intuitive and accessible.

Game Features

  • Licensed and recreated aircraft: Airbus A320Neo and 737Max
  • Ground handling equipment and vehicles recreated on blueprints from real manufacturers
  • Partnered airlines, including Atlantic Airways, WizzAir, Norwegian and EnterAir, with more to come!
  • Faithfully reproduced airports based on Warsaw Chopin, Vagar, Key West and Keflavik, with more arrivals post-launch
  • Varied gameplay experiences through multiple unique game modes
  • Each task in AirportSim is based on interviews with real ground-handling staff
  • Real-time weather using the METAR weather system
  • Steam Workshop support, create your own aircraft skins and gameplay situations
  • Work alongside friends in co-op and ensure smooth operations together

AirportSim is out now on Steam for $34.99, with a launch discount available for early flyers. Keep up to date with the latest post-launch news by visiting the AirportSim website


AirportSim shows tremendous potential as a comprehensive airport ground handling simulator. Despite the numerous technical issues that currently hinder the gameplay experience, the level of detail and realism in the simulation is commendable. With some essential improvements, including bug fixing, the implementation of saving functionality, and the addition of a time skipping feature, AirportSim could evolve into a standout game in its genre. If you are a fan of aviation and enjoy simulators, AirportSim is worth keeping an eye on, as the developers continue to work on refining and enhancing this ambitious project.

About the author

Tom Henry

I worked as a PM in video games, now I'm trying some new things.

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